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Global Entertainment Phenomenon “Halo 3” Records More Than $300 Million in First-Week Sales Worldwide |
REDMOND, Wash. — Oct. 4, 2007 —
Interactive entertainment will never be the same, with the launch of
one title that has changed the way the world thinks about video games.
“Halo® 3” has captured the attention of consumers worldwide
and has made history as one of the biggest entertainment launches of
all time.
Microsoft
Corp. today announced that “Halo 3” has officially become a global
phenomenon, garnering more than $300 million in sales in the first week
alone. The critically acclaimed Xbox 360® exclusive, which was released worldwide on Tuesday, Sept. 25, is the fastest-selling video game ever and already one of the most successful entertainment properties in history.
Initial
reports from retailers worldwide show console sales have more than
doubled compared with the weekly average before the launch of “Halo 3.”
With games such as “Halo 3,” “Madden 08” (EA Sports), “Mass Effect”
(Microsoft Game Studios) and “Rock Band” (Harmonix), Xbox 360 has the
greatest lineup in the history of video games and is the only console
where consumers can play all the year’s biggest blockbusters.
“‘Halo’
is truly a cultural phenomenon, and the launch of ‘Halo 3’ is an
important milestone for Xbox 360 and for video games as entertainment
and as an art form,” said Bill Gates, chairman of Microsoft. “‘Halo 3’
embodies our vision for the future of entertainment, where some of the
world’s greatest creative minds will deliver a new generation of
interactive storytelling.”
“Halo 3” is quickly staking its place as the most popular Xbox LIVE®
game in history with members gathering in record numbers to play on the
world’s largest online gaming and entertainment network on TV. More than 2.7 million gamers have played “Halo 3” on Xbox LIVE in the first week, representing nearly one-third
of the 7 million Xbox LIVE members worldwide. Within the first day of
its launch, “Halo 3” players worldwide racked up more than 3.6 million
hours of online gameplay, which increased more than elevenfold to 40
million hours by the end of the first week, representing more than
4,500 years of continuous gameplay. Since “Halo 3 launched,” gamers
have unlocked nearly 30 million achievements. In its first week alone,
“Halo 3” drove a record number of Xbox LIVE Gold Memberships as
hundreds of thousands of new members gathered online with friends,
family members and other gamers around the world to collectively
compete and complete the game.
“Halo
3” is the conclusion to the epic trilogy and picks up where “Halo 2”
left off, answering questions about the fates of the beloved
protagonist Master Chief™ and his artificial intelligence sidekick
Cortana as they struggle to save humankind from destruction at the
hands of the alien coalition known as the Covenant. In addition to the
rich storyline, “Halo 3” continues the franchise’s grand tradition of
delivering innovative online multiplayer experiences via Xbox LIVE. The
game’s online multiplayer and innovative four-player cooperative
gameplay for Xbox LIVE Gold users, the much-talked-about Saved Films
feature that enables players to capture and save their favorite moments
on their hard drives, and Forge, an innovative map editor that enables
myriad customization options, are just some of the new features gamers
are experiencing.
Developed
by Bungie Studios and published by Microsoft Game Studios, the “Halo”
franchise is exclusive to the Xbox 360 video game and entertainment
system and optimized for the Xbox LIVE online entertainment network.
“Halo 3” was released in 37 countries and 17 languages. To date, more
than 20 million copies of the games in the “Halo” trilogy have been
sold worldwide.
Record
week-one sales come on the heels of the previously announced $170
million in sales in the U.S. within the first 24 hours of the game’s
release, which marked not just the biggest video game launch, but the
biggest entertainment launch in history. The Xbox 360 title beat
previous U.S. sales records set by blockbuster openings for
entertainment events such as the release of “Spider-Man 3” and “Harry
Potter and the Deathly Hallows.” In addition, more than 1.7 million
copies of “Halo 3” were pre-ordered in the United States, making it the
fastest pre-selling game in history, surpassing the previous
record-setting pre-sales of “Halo 2.” |